Akinyemi, Rowena, and Isaac Asimov. I, Robot. Oxford: Oxford UP, 1939. Print.
The fact that “I, Robot”, a short story narrated by a robot, was created in 1939 does not hinder its ability to be render innovation. Not only does it involve the personification of an inanimate material, but also it makes the robot personable. Very similar to the movie, “I Robot”, released in 2004, the personification of the respective robots offers a personal connection for the viewer/reader. With that personal connection, the realm of monstrosity, in regards to unpersonable machines with the ability to cause harm, is somewhat avoided. The “undead” has become as “alive” as possible, which could be seen as monstrous, depending on the delivery of the robotic character.
Dario, Paolo, Eugenio Guglielmelli, Cecilia Laschi, and Giancarlo Teti. “MOVAID: A Personal Robot in Everyday Life of Disabled and Elderly People.” Technology and Disability10.2 (1999): 77-93. Web. 5 Dec. 5.
D’Este, Claire, Mark O’Sullivan, and Nicholas Hannah. Behavioural Cloning and Robot Control. N.p.: ACTA, n.d. Print.
Moravec, Hans, Robots inherit human minds.
Rodney A. Brooks, Technologies for Human/Humanoid Natural Interactions.
“I, Robot” is not a traditional example of the undead but it is indeed more relevant in regards to our society’s reliance on technology. Monstrosity in our class was sometimes defined as transcending the norm or having supernatural abilities and in that sense the robot within “I, Robot” can be considered monstrous. Throughout the film, the robot displays examples of high intelligence as well as supernatural strength. In relation to the walking dead, the robot is essentially an inanimate object that is programmed for specific tasks. The robot is actually personified, as it is given emotion and the ability to think critically which places it in the category of walking dead. The robot is also individualized.